Why Should My End-User Company Join OMG?
A White Paper on the Benefits (and Total Costs) of OMG
Membership
By Jon Siegel, Ph.D.
Vice President, Technology Transfer
Object Management Group
Draft 1.0
August 19, 2002
[ Printable
format ]
A stable Information Technology (IT) environment provides a huge boost
to a company's performance but, left uncontrolled, IT can impose
tremendous costs in both money and lost productivity. Companies that
attempt to control cost by locking into a computing infrastructure and
middleware platform beyond its lifetime lose interoperability with their
customers and suppliers when they move on to the "Next Best
Thing", and cede to their competition the advantage of better,
faster, and more capable data processing when everyone else moves on to
the next generation of IT systems.
Computer industry standards can stabilize a particular platform for as
long as it lasts in the marketplace, but most platforms' lifetimes are too
short to provide the Return on Investment (ROI) that IT must yield to
justify expenditures. To maximize ROI, companies need a coordinated set of
standards and applications that work together on multiple operating
systems programmed in multiple programming languages, connecting multiple
middleware platforms and networking environments, even bridging the gap
between the end of one platform's lifetime and the beginning of the next.
Fortunately, there is an organization provides this standards environment
today: The Object Management Group (OMG). OMG's multi-platform
specifications address the heart of a business's requirements, extending
the lifetime of applications and infrastructure to maximize IT ROI while
maintaining the flexibility needed in today's constantly-changing
technological world.
How do leading companies know how to manage their IT in the way that
maximizes their ROI? Everyone knows who these companies are. They install
the winning technology 'way ahead of the competition, but never waste a
dime on dead-end alternatives no matter how much they were hyped in the
press. Their applications all work together - the legacy mainframe
applications that run their business interoperate with the new Internet
servers that extend their reach into the electronic marketplace. That is,
they drive their IT; they don't let it drive them. What do they know that
you don't?
These companies model applications before they build them, ensuring as
much as possible that their development and integration projects will
succeed. Their corporate metamodel supports company-wide data sharing,
allowing them to mine customer data - their most valuable growing asset -
to increase profits. They know that architecture pays back (reducing
overall IT spending by 25% according to a META group survey, as we'll
discuss soon), so they form an architecture board to coordinate IT
infrastructure across their enterprise. They design smooth
interoperability into their corporate architecture, which is based on
industry standards. And, they know what upcoming standards are going to
say in advance because they write them, unlike their competitors
who wait for them to be published and then read them. And, chances
are, they write them at the OMG.
The Object Management Group (OMG) is an open-membership,
not-for-profit, international organization of information system vendors,
software vendors, and IT end-user companies. OMG members, working within a
formal process that assures fairness and gives each company an equal vote,
adopt and maintain specifications covering every aspect of software
development from analysis and design, through development, to deployment
and maintenance.
OMG's hundreds of member companies (see the current list at http://www.omg.org/cgi-bin/apps/membersearch.pl
) include both vendors and end-users of software and development tools.
The vendor companies have "skin in the game"; their bottom line
depends on OMG specifications so it's easy to see why these companies join
OMG and participate in setting the organization's specifications.
But why are so many end-user companies members too? They don't sell
software or development tools, so their motives can't be the same as the
vendors. What do they know that you don't, and what advantages do they
gain?
We've already suggested the answer: Our end-user members are the
leaders; the companies that drive their IT, instead of letting it drive
them. Their OMG membership is an important weapon in the arsenal they use
to maintain their lead in IT, as we'll show in this paper.
Six Reasons to Join OMG
We've identified and analyzed six ways that these companies exploit
their OMG membership, and we'll present each of them here. Implemented as
a coherent strategy, they allow a company (yours, we suggest!) to bring
its IT under control and build the same advantage that the leaders rely
on. As a member of OMG, working within our process along with other
companies in your industry or related to it, your company can:
- Help shape industry standards and vendor products to your company's
needs
- Leverage the work and knowledge of the industry's best minds
- Plan, purchase, and implement in front of the curve, instead of
behind it
- Keep your competition from jumping ahead of you
- Let your company, and your department, be seen as a leader
- Cover your costs (and more!) with savings
As we examine each of these reasons, we'll assign a dollar value to the
benefit of those that allow. For the others, we'll present a concrete
rationale and suggest an approximation to the dollar benefit. (The
benefits from these others are so large that, even at the lowest range of
our estimate, the argument for OMG membership is clear.) When we're done,
we'll calculate total costs - membership fees, plus the cost of
your employee delegate's time spent on OMG membership activities, and
(should your company choose to participate by traveling to our meetings)
travel costs as well. The difference - since the benefits outweigh the
costs by a large margin - makes a convincing case for membership.
Before we start our tour through the six reasons, we'll take a minute
to describe OMG and list our current suite of standards. If you want to
learn more about them, you'll have to check out the references; this is a
paper about ROI, not technology!
OMG: What We Are and What We Do
We've already pointed out that OMG is an international computer
standards consortium with hundreds of member companies. After twelve years
of successful work, our organization now publishes, maintains, and extends
quite a suite of specifications. Here's a list; check the Reference
section at the end of this paper for pointers to more information:
The Model Driven Architecture (MDA) establishes OMG as the
organization with strategic standards aimed at maximizing long-term IT ROI.
(Because the lifetime of a platform is potentially so short,
technology-specific standards must be considered tactical.) Unifying the
stable, business-oriented modeling space with the technology-specific
implementation space, the MDA focuses on applications' business
functionality and behavior as it allows an enterprise the freedom to
target virtually any middleware platform or combination of platforms they
choose in their initial implementation, and later to re-target should
circumstances require.
The foundation of the MDA, and the key to building standards that cover
multiple systems and platforms, is the OMG's suite of modeling
specifications - the MetaObject Facility (MOF), Unified Modeling
Language (UML), XML Metadata Interchange (XMI), and Common
Warehouse Metamodel (CWM). To an enterprise, modeling (that is, formal
requirements analysis and application design) is the strategic step that
increases the odds that its development or integration projects will
succeed, as it increases software lifespan and thus ROI. OMG's unique
focus on modeling sets it apart.
OMG also standardizes an open platform, the Common Object Request
Broker Architecture or CORBA. Used in millions of business
deployments today, CORBA also dominates and is expanding rapidly in
specialized markets including distributed Realtime, Embedded (small
footprint), and Fault-tolerant computing.
Along with CORBA, OMG standardized the CORBAservices and CORBAfacilities.
Taking advantage of the early start, the organization turned these
definitions - including such essential services as transaction processing,
security, a distributed event service - into a mature framework that now
supports some of the largest and fastest applications in the industry. To
flesh out the MDA, the organization is now constructing UML models of
these successful services. When complete, these will constitute the MDA's Pervasive
Service layer. OMG's Domain - that is, industry-specific -
facilities will undergo the same treatment over the next few years;
some Domain Task Forces have this effort well underway.
All of these specifications were conceived by, drafted by, adopted by,
and are maintained by OMG's Members - staff do none of the
technical work; members staff and comprise the Task Forces that choose the
specifications they want to adopt, write the requirements documents for
them and vote to set the process moving, and recommend final versions for
adoption. A smaller group of members draft and submit the documents that,
following evaluation and a sequence of votes by all members, become the
final specifications. Formal adoption comes on a vote of OMG's Board of
Directors, also composed of members.
For more information on OMG's specifications, process, or membership,
check out the links in the References section at the end of this paper.
We're ready to start our tour through the six reasons why end-user
companies join OMG, starting with the one closest to the organization's
stated purpose:
Help Shape Industry Standards and
Vendor Products to Your Company's Needs
Working in the MDA, OMG members define industry standards usable on all
of the middleware platforms used in their industry, and are not forced to
choose a single one. Even better, the platform-independent base model
allows these standards to evolve to new platforms and ways of networking
when they are introduced, making standards generation a strategic
investment in a way not possible before the MDA. One pre-MDA alternative -
industry standards written in a single technology - forces every company
in the industry to use that technology whether they want to or not, and
risks obsolescence when advances move the platform out of favor. An
alternative to technology-specific standards is technology-free standards,
written in English (or your favorite other language), which are typically
so loose that true interoperability eludes and little benefit results.
At OMG, you will work with other companies in your industry to set
computing standards, focusing on those that require interoperability.
Because work at OMG is done by volunteers, and there are never enough, you
can almost always choose the amount of influence you want: contribute
effort, and your influence goes up; lay back, and others will (usually)
fill in the gap. The concentration of industry players in the group
attracts the attention of vendors, increasing the uptake of the resulting
standards.
You can have a substantial influence on OMG process without even
attending meetings. Your staff can read initial drafts of documents - RFPs,
initial and revised submissions - and comment via email. Document authors
appreciate other members' interest, and respond to virtually every
comment. You can follow up this work with a note to the Task Force chair,
specifying a proxy vote in favor (presumably, since you worked on it) of a
motion on the document at a meeting. If you like a particular submission
(or, perhaps, you leaned on your favorite vendor to make the submission),
you can ask the submitter to name your company as a supporter on the
document.
If you choose to attend a meeting, you can speak at a Task Force
session, make or second a motion, and vote. If that group's work is
particularly important to your company, you can encourage one of your
staff to run for chair or co-chair. End-user chairs are viewed especially
favorably by the members, because of their neutrality compared to the
participating (and essential) vendors.
The dollar value of this benefit depends on the size and complexity of
the software involved. We performed sample calculations on a piece of
standardized software that would replace a two man-year development
project, putting the savings at about $300K over five years, or $60K/yr.
Most specifications deal with (much!) larger software modules so these
figures are a minimum value. If your company helped write the requirements
and evaluated the final submission, your savings will be maximized because
of the way the software meets your company's needs. Harder to quantify,
but just as important: The specification will be designed by the best
companies in your industry, working together, and product implementations
will be tested and documented to meet industry product standards, not
always the case for in-house software. Another benefit, impossible to get
any other way: Standards-based products will interoperate with the other
companies in your industry, your customers, and your suppliers.
In early 2002, META Group compared the IT budgets of companies with and
without a commitment to architecture, as shown by their established
architectural standards and/or a corporate architecture board. Keeping
things simple, they compared total IT budget per user for large (over
5,000 users) and smaller (fewer than 5,000 users) companies. For the
larger group, corporations with architecture spent $6,185/user while those
without spent $9,209, for an architectural savings of 32%. For the
smaller, corporations with architecture spent $22,534; without spent
$30,386; for a savings of 25%. (See the References section for a pointer
to the META study.)
What if you don't join? Your competitors, suppliers, and customers
won't wait for you. They may have already joined OMG to work on standards
that don't take your company's needs into account simply because you don't
participate. As they work the standards, they're building them into their
corporate architecture so, as products arrive, they'll fit right into an
infrastructure designed for them. Compared to these companies, your
architecture will need to be redesigned with accompanying delays and
additional cost.
Leverage the Work and Knowledge of
the Industry's Best
The best people in the computer industry write OMG specifications, and
come to our meetings. They have to, because technical work and evaluation
is performed there - the meetings are not just for presentations and
speeches (although some of that happens too!).
OMG specifications are not just built; they are designed - for
use in mission-critical applications where they need to keep working when
every response contributes to the bottom line and a missed invocation
translates to missed profits. Architects study the design of such OMG
specifications as the Transaction Service (with contributions from one of
the originators of the mainframe database); the Security architecture
(designed, in part, by experts from the U.S. National Security Agency);
and the Distributed Notification Service (designed by experts in
Telecommunications Network Management for use on stressed networks) for
insight in designing their own systems. The UML includes contributions
from the "3 amigos": Grady Booch, Ivar Jacobsen, and Jim
Rumbaugh. Rumbaugh attends almost every OMG meeting.
Of course you can benefit from this good design by buying compliant
products and integrating them into your company's IT infrastructure and
architecture, and you don't have to be a member to do this. But only
members may attend our meetings with these experts, and interact with them
over OMG email lists. Even though these experts keep busy with OMG
activities during the week, most find time here and there to chat with
other members with common interests. The end result? Many OMG member
companies leave each meeting with tidbits of information and suggestions
that their staff can integrate into their IT or software architecture,
putting or keeping them at the head of the curve. While we're not
promising you free consulting, we are pointing out that each OMG meeting
represents an opportunity to solve a nagging problem, or find an elegant
solution to an architectural conundrum, by interacting with the experts
around you. Few, if any, other gatherings present this kind of
opportunity: Vendors' technical staff attend OMG meetings because the work
gets done there. With these experts gathered in one place, opportunities
arise naturally. Compare this situation to a trade show, for example,
where non-technical sales staff repeat carefully-coached answers to
anticipated questions.
Plan, Purchase, and Implement in
Front of the Curve, Instead of Behind it
Good IT - the kind that builds your profits, keeps your customers
coming back, and makes your staff brag about the support they get -
doesn't just happen. It's planned. Infrastructure planners forecast
years ahead, budgeting for infrastructure improvements that will keep up
with the state of the art without basing your core business on technology
so advanced (and flaky) it belongs in R&D. Crews install the
newly-arrived hardware while support staff go to just-in-time training;
before staff can forget what they learn, they sit down at new terminals
and put it into practice. One of the things they do is install new
software that takes advantage of these advanced capabilities. Development
staff, who may have been developing in the new environment on a test bed,
now move their work to the production system and your staff uses all of
their new toys to build the business. In the meantime, of course, the
planners are working on the second generation beyond, because this cycle
happens again and again.
How do these companies know what's coming down the pike? They read the
analysts' predictions, of course, but the analysts don't have as much skin
in the game as the vendors, who keep their plans secret (or divulge
selected bits to a few major customers) in order to maintain a competitive
edge. One place where the future comes out is within standards bodies and,
more effective when you work in "Internet time", industry
standards consortia and especially OMG.
OMG defines the state of the art of commercial software in many
areas: Enterprise Architecture and integration, including the Model
Driven Architecture (MDA); software modeling, analysis, and design;
scalable transactional business applications; Realtime, embedded, and
fault tolerant distributed computing; and many industries' software
standards.
Our organization completes standards faster than any other, but it
still takes 10 to 18 months to move from a newly-issued RFP (Request
for Proposals, the requirements document that initiates a technology
adoption) to a finished specification. What do members know, and when do
they know it? They know, six to ten months before the RFP is issued, about
plans to adopt a standard in the technology area and have probably
followed the draft RFP as it progressed from initial draft to final form.
When the RFP is issued, everyone finds out because OMG makes it public to
encourage as many submissions as possible (although non-member companies
will have to join in order to submit).
The most interesting documents - initial and revised submissions, along
with the email and meeting discussions of their strong and weak points -
are restricted to members only during the evaluation period that follows;
this restriction continues during voting. Once the final vote is complete,
the completed specification is exposed to the world on OMG's website. The
bottom line: Members knew two years in advance that there would be an
industry standard; non-members knew possibly fifteen months in advance.
Members knew over a year in advance approximately what the specification
would look like, and knew the final details perhaps six months in advance;
non-members waited until the votes were complete. End-user members use
this information to plan future architectural direction, budgeting, and
infrastructure purchases. (Vendor members, of course, implement these
specifications in products that, in many cases, form their core business.)
Members know not only what is coming down the pike; they also
know who is riding on the bandwagon: The list of companies
registered as submitters to each OMG RFP is available to members only. It
may be easy for a company to say, in a conversation or an advertisement,
that it's going to support a hot new technology but RFP-submitter status
requires a true commitment: Every company on this list has submitted a
legally binding Letter of Intent to OMG pledging that, if their submission
is voted by the members to be the standard in this technology area, they
will produce and market a commercial implementation within the year.
Using this information, a perceptive end-user company can separate the
truly hot technologies from the wannabes, and the committed companies from
the ringers. If members have any questions after they read the list, they
can ask people from the companies involved (although it's up to each
member to decide how much he wants to divulge, of course). This not only
lets them put the winners onto their acquisition list farther into the
future; it also lets them avoid money-wasting commitments to dead-end
technologies.
What if you don't join OMG? The roadmap documents posted on each Task
Force's public home page forecast the direction of future work, but these
are very general and subject to change. You can not find out which
companies are committed to the technology, since this information is kept
on listings available to members only. And, you can not network at member
meetings with the people doing the work. You can, we suppose, subscribe to
the computer trade rags and read Spencer F. Katt and Robert X. Cringely
for hints about what's going on in the industry.
Don't Let Your Competition Jump Ahead
OMG members support our standardization process in many ways: Vendor
members' staff write and revise the submissions that become, via a series
of votes, the actual specifications themselves. Vendor and end-user
members together evaluate and critique the various submissions, working
the process that culminates in that series of votes. To be eligible to do
all of this volunteer work, these companies pay membership fees that allow
OMG to oversee the process, and support the market for the resulting
specifications and implementation products.
Governments around the world allow consortia such as OMG to gather
companies together to build standards as long as certain requirements are
met. One is that membership be open, and OMG encourages every company to
join and participate - in fact, this document is part of our membership
recruitment effort. Another requirement is that the organization's
standards, once they have been completed, must be made available to every
company equally. So, OMG posts every final specification on its website
where it can be downloaded for free. Completing the availability picture,
every current OMG specification is free of intellectual property
restrictions, and may be implemented and sold by any company without
license or payment of royalty. (OMG plans to continue this policy,
although laws and policy also allow the group to adopt specifications that
require licensing as long as licenses are granted on a reasonable and
non-discriminatory basis to all requestors.)
If the world moved slowly, a company could wait for specifications to
appear on the OMG website, purchase or build compliant software, and reap
the benefits. Unfortunately for companies that try to do this, the race in
today's Internet-paced world of Darwinian competition does not go to the
patient, plodding turtle but rather to the fast-paced hare as long as
the hare knows the twists and turns far enough ahead down the road.
So, working for its members' benefit where the law allows, OMG restricts
access to working documents to members only. As we've seen, this creates
two advantages for members: They know, far in advance, the direction that
industry standards are going to go, and in addition, they get to help
steer the course through their comments and votes.
IT prowess conveys a major competitive advantage, even though IT is a
cost center and not a profit center for every company (even those that
produce hardware and software themselves!). In this context, consider the
position of a member company vis-à-vis a non-member: Neck and neck at the
start (we'll presume), the member company gains a significant advantage as
it uses its inside information to plan and implement ahead of the
competition.
"But," you say, "my company is doing fine. I don't have
anything to worry about." Not so: While your company is being
recruited by OMG (it must be; otherwise you wouldn't be reading this white
paper), your competition is being recruited also, along with your software
vendors, your suppliers, and your customers. In this context, you can
either be a leader or a follower. Being a follower can be dangerous, as
we'll discuss next.
Position Your Company, and Your
Department, as a Leader
Everyone seems to know who the true leaders are, whether they're
companies or people. They know the right direction to go, before anyone
else does, and they head out with a calm assurance that others - the
followers - recognize right away. There are advantages to being a leader.
Where do the leaders find out the things they know? OMG is one place.
At OMG, you'll help to write industry standards, working with prominent
vendors and the other companies in your industry: your customers,
suppliers, and competitors. The advanced knowledge that you gain from this
process puts you in an enviable position.
Use this knowledge to fine-tune your corporate IT architecture.
(Remember the META study and the value of an IT architecture, that we
mentioned a few pages back?) Implement it across your company, starting in
your own department. Select building blocks that work together, and plan
upgrades several years ahead, with planned multi-stage rollouts. Base
everything on OMG's MDA; metamodels based on the MOF establish a
commonality that smooths out barriers to interoperability and interworking.
Within your company, you'll be the "go-to" person, and your
department will be the "go-to" department. Leadership status
builds on itself: every time someone goes to you because you're the
leader, and you come through with a good solution, your leadership status
climbs a rung higher on the ladder. In today's uncertain economy, it's
good to give your company this kind of value, and even better that
everyone knows it came from you.
But where is the value to your company? How do you put a value on
Leadership? Apparently the equities marketplace knows how to put a value
on it, according to Jonathan Low in Invisible Advantage (Perseus
Publishing, 2002). Low identifies a number of areas where a pervasive
corporate culture conveys such a distinct advantage that it shows up as
a quantifiable increase in the company's valuation on the capital markets.
It's obvious that the OMG benefits contribute in Low's category of
Technology and Processes, but that's not the only one: it also contributes
to Leadership, Alliances and Networks, Workplace Organization and Culture,
and Innovation.
The business world has become much more Darwinian as we made the
transition from the plentiful 1990s to the leaner first decade of the new
millennium. The scavengers are waiting to pounce on any company that shows
vulnerability. A company with the Invisible Advantage will execute its
business plan in a smooth, robust way that accomplishes business goals
quickly at minimum cost. Think of your company, compared to your two or
three closest competitors. OMG is anxious to give all of our members every
advantage possible.
Cover Your Costs with Savings and
"Intangible" Benefits
In this section, we'll summarize the benefits that OMG membership
brings to your bottom line, giving numbers where they make sense but
conceding that we can't be precise with the kind of intangible benefit
mentioned in the last section. First, we'd like to review OMG's marketing
benefits:
OMG's marketing department covers the industry looking for deals and
discounts for members, who can get discounts on conference registrations,
training, and analyst reports and services. Members can find out about
available discounts on the web for analyst reports and services, and
training, and by email for upcoming conferences.
Our marketing department also maintains pages presenting stories of
companies' success with the MDA ( www.omg.org/mda/products_success.htm
), UML ( www.uml.org/uml_success_stories/index.htm
), and CORBA ( www.corba.org/success.htm
). A listing on these pages marks a company as not only a success, but
also as a leader, and as we mentioned in the previous section, measurable
rewards accrue to leaders.
So, in summary, your end-user company accrues these benefits from its
membership in OMG:
- Shape industry standards and vendor products: We calculated
that the benefit from a standard equivalent to a 2 MY development
project would be about $300K over five years, or $60K/yr. Since most
standards cover larger software modules, consider this to be a low-end
estimate. If your industry standardizes a suite of applications that
all work together, the savings for a large enterprise could easily
reach into seven figures or more.
- Leverage the work and knowledge of the industry's best: We
didn't calculate a dollar return for this benefit, because it can vary
so widely. For companies that work well with the other OMG members at
meetings and over email, the savings add up quickly. We know of one
end-user company that estimated the value of this benefit in the six-
or seven-figure range.
- Plan, purchase, and implement in front of the curve: Once
again, we didn't put a dollar value on this benefit. Savings accrue
from a smooth rollout of software planned for and purchased years in
advance. Up-to-date infrastructure and software increases sales and
profits. Knowing what will be the next true "hot
technology", and what is just an illusory bubble, can keep your
company from making an expensive investment in dead-end technology.
And, since you know which companies write an OMG standard, you can
negotiate your purchase from the source 'way in advance.
- Don't let your competition jump ahead: While some of the
benefits in our list seem abstract, this one is immediate, and very
real. You and your competitors fight head-to-head for the same dollars
whether your market is growing, staying constant, or (we hope
temporarily!) shrinking. Every advantage makes a difference when
you're fighting in close quarters like this. OMG works hard to help
all of our members equally. If your competitor is not a member, you'll
have all of the advantages that we've covered in this white paper. If
your competitor is a member (and you should keep in mind that OMG's
goal is to establish pervasive industry standards), your technology
will be well-designed and established at minimum cost because it's
based on standards, leaving you more resource to develop the edge that
differentiates your products and services in the marketplace. The
worst case would be to have an OMG member as a competitor, when you're
not.
- Position your company, and your department, as a leader: We
didn't put a dollar value on this one either, but you can estimate the
potential benefit: According to Low's book, the maximum benefit is
about 35% of your company's market valuation if you max out all twelve
of his criteria. Figure that OMG membership can help you with parts of
five criteria, amounting to about 20% of this total. That's between 5%
and 10% of your market valuation, a sum worth going after.
- Cover your costs with savings and discounts: We won't
calculate a specific dollar value for the discounts, but estimate
these discounts could save several thousand dollars in hard cash. This
may be small compared to the multiple millions or more in play in the
previous bullet items, but that's not the point. The real message of
this benefit is that conferences, analyst reports, and training are
all ways to build and maintain the awareness that keeps a great IT
department great, or starts to turn a not-yet-great one around and
build it up, and the OMG marketing benefits are an incentive to get
started.
How much will it cost your company to join OMG, participate in our
process, and accrue these benefits? It's a lot less than you think, even
taking into account total cost of participation and not just the
membership fees. In the next section of this paper, and Appendix A, we'll
do the math and give you specific numbers.
Costs of OMG Membership and
Participation
Managers know that time costs money, and that OMG membership costs a
company more than the membership fee alone. At some companies, the
decision about OMG membership languishes until someone comes up with cost
figures. To help streamline your company's decision process, we've
performed the calculations for you and summarize the results in this
section. Full details appear in Appendix A.
Total cost of membership divides neatly into three parts:
- The OMG membership fee;
- Staff time spent on participation and reporting; and
- Travel costs, if you choose to attend meetings.
Participation levels vary widely among our member companies: Some
participate mainly through email and vote by proxy when items important to
them come up in a meeting. Other companies send a delegation of delegates
to every meeting. (This doesn't get them any more votes in a meeting -
it's still one-company, one-vote. But it does let them send their
specialists to meetings on different subjects, and cover simultaneous
sessions.) Some companies cover only meetings on their continent; others
cover only meetings that plan presentations or votes on technology in
their core business.
To cover a range typical for new member companies (which rarely send
more than one delegate to a meeting), we calculated for three attendance
scenarios: a "no travel" scenario where the company
representative studies the documents up for evaluation and vote, comments
by email, and votes by proxy (so this scenario does, in fact, allow for
influence on the OMG process); a "minimum-travel" scenario where
the representative travels to three meetings per year and stays for one
day each; and an "every meeting" scenario of very active
participation where the representative travels to all five meetings during
the year and stays for three days at each one. There is nothing rigid
about these scenarios; each member company participates at a level that
fits its budget and goals and many vary their attendance from one meeting
to the next. Still, many of our end-user members settle into a
participation pattern that resembles one or the other of these scenarios.
Even if your company doesn't, you can use them as a basis for
interpolation.
We believe that our cost figures are realistic. They include meeting
preparation and reporting time, time spent reading and responding to
email, and time for both travel and attendance for meetings. For details,
read through the Appendix.
Here are a few sample total cost figures. First, we'll consider a
company with gross revenue of under $100M. If this company decides to join
at the influencing level and participate without attending meetings, their
total cost of OMG membership - including fees and staff time - will be
only $9,400/year. If they would rather attend three meetings per year
for one day each (our minimum-travel scenario), their costs go up but
remain a modest $20,400/year.
Or, consider a larger company, but still under $500M gross revenue,
which chooses to join at Domain level so it can vote in the DTC and, after
they've maintained their membership for a year or so and "learned the
ropes", run a candidate for OMG's Board of Directors. If this company
attended under the minimum-travel scenario their cost would be less
than $33,000/year but we think that their commitment would lead them
to attend most meetings and stay a little longer; if they attended as
listed in the every-meeting scenario their total costs would still be
less than $45,000/year. (This figure does not include the additional
cost of sending a second delegate to the OMG Board meetings during their
second and later years of membership. )
To calculate total costs for your company's membership, see Appendix A.
To skip the details and get a cost figure right away, go right to the end
of the appendix.
Conclusions
OMG exists to benefit its members. Perhaps it shouldn't be surprising
that, after twelve successful years, the organization provides such
substantial benefit for such a small investment. Still, to see the
rationale set out in this paper makes the point in an unmistakable way.
One last topic, before we bow out and leave you to decide when to start
your company's OMG membership: Where in your company should the funding
for membership and participation come from? Even though the cost is low
compared to the benefits, the benefits extend company-wide but costs are
usually apportioned out to a particular department where they can seem
distortedly large. OMG suggests that an executive with responsibility for
the entire company take ownership of the membership. This person can
ensure that funding comes from a similarly high level, even if it is
funneled down to a department for disbursement. If this is not done,
there's a risk that the strategic OMG membership with all of its
company-wide benefits could be given up some year for a tactical purchase
for a single department.
We hope that this paper has led you to think about OMG membership in a
new light. There are a number of things you can do to follow up, some with
OMG and others within your own company:
- Follow the links in the References section below to learn more about
the MDA, other OMG specifications, the OMG process, and membership.
- If your company has an established architecture, meet with those
responsible for it and discuss how OMG membership would fit in. If you
don't, it's probably time to start working on one and OMG membership
is a good place to start (but you'll have a lot more work to do!).
- OMG's account representatives can answer questions about membership
and logistics. OMG senior staff are available to speak to a gathering
of your decision-makers, to describe the organization's technology,
process, membership, and benefits. To arrange for such a session,
contact your account representative at OMG - see "Contacting the
OMG" in the References section.
- Companies may attend an OMG meeting as a non-voting guest/observer
to assist with making their membership decision. To set this up,
contact your company's account representative.
Thank you for your interest in OMG. We hope to see you at a meeting
soon!
Appendix A: Calculation of Membership
Costs
Total cost divides neatly into three parts:
- The OMG membership fee;
- Staff time; and
- Travel costs, if you choose to attend meetings.
Because many of our member companies restrict travel, OMG uses
electronic communication to allow delegates to monitor and even
participate in Task Force work without attending meetings. (The classic
example is a CORBA ORB expert from Australia who was so active for years
that virtually every active member "knew" him, even though none
of them had ever seen him. When he finally came to a meeting in person,
attendees treated the occasion like a reunion!)
We'll treat these three parts separately, membership fees first:
OMG Membership Privileges and Fees
Figure 1 diagrams OMG membership privileges for the four participatory
levels of membership open to companies and corporations. (Not shown is an
non-participatory trial level, and special categories for universities
and government agencies.) Every level includes all of the privileges of
the levels below it. For details about the OMG technology adoption process
and the roles of the various subgroups, see www.omg.org/gettingstarted/processintro.htm
.

Figure A-1: OMG Membership Privileges by category
OMG varies membership fees with company gross revenue, in keeping with
the organization's policy of fair and open membership. Table 1 shows the
fees for each level, for every revenue step:
| Gross Revenue |
Influencing |
Platform/Domain |
Contributing |
| < $10M |
$2,200 |
$4,400 |
$8,750 |
| $10M - $100M |
$4,400 |
$8,750 |
$17,500 |
| $100M - $500M |
$8,200 |
$16,500 |
$33,000 |
| > $500M |
$16,500 |
$33,000 |
$65,000 |
Table A-1: OMG Yearly Membership Fees
Calculating Staff Time
We'll calculate staff time requirements as a percentage of a
"Full-Time Equivalent" (FTE), as most enterprises do when they
plan projects. There are 40 hours in a typical (American) work week, and
50 weeks in a typical (American) work year, totaling 2,000 hours/year.
Month-long European-style vacations, or varying workday lengths, will
differ from these values by only a few percent in most cases so we'll let
you adjust the numbers yourself if our assumptions don't fit your
circumstances.
To calculate staff time, we started by listing the tasks that your
delegate to OMG will probably do. Our list starts with tasks that your
delegate will perform in his office, between meetings:
- Before every meeting, review draft and final documents for the
adoption processes that affect your company. Our estimate: Preparation
for a meeting will take 1 workday equivalent total, although it's
likely that this time will be spread out over a week or two. This
number, like all of the other numbers we'll present in this section,
is just an example, to let us calculate a cost figure. Your actual
costs will be lower or higher, depending on how much time and effort
your staff put into OMG activity.
- Your entire company will benefit from participation in OMG, but only
if they find out what's going on. This means your delegate will have
to report back, either by giving a short seminar or sending an email.
In either case, we estimated post-meeting reporting time at ½ workday
equivalent.
- Email contact: We estimated time spent reading and responding to OMG
email at about 10 minutes/day or just under an hour per week (33
hours/year). This is an average; the actual time will vary widely from
week to week for the same person, and also vary from person to person
depending on the technology adoptions they follow.
This "homework" takes the same amount of time whether your
delegate attends a meeting in person or participates over email and votes
by proxy. 40 hrs preparation + 20 hrs reporting + 33 hrs email adds up to
about 93 hours/year; because these are only estimates, we'll round up to
100 hours/year. Remember, your company's delegate will surely vary the
amount of time he spends on these tasks depending on how important the
active technology areas are to your company; these numbers represent only
an average value for a "typical" company.
Now we'll add time devoted to meeting attendance: The amount of time
that OMG's member companies devote to this varies widely. Some companies
participate fairly actively without attending meetings at all, or
attending only sporadically. Some companies attend only the meetings held
on their continent (which may be either North America, Europe, and Asia;
more than half of OMG's member companies are based outside of the USA)
although travelers who shop for discount fares tell us that distance
doesn't affect travel cost very much. And a number of companies,
enthusiastic supporters of OMG and users of our technologies, send a
delegation to every meeting.
We'll calculate staff time for three scenarios: a "no travel"
scenario where the delegate studies the documents up for adoption,
comments by email, and votes by proxy (so this scenario does, in fact,
allow for influence on the OMG process); a "minimum-travel"
scenario where the delegate travels to three meetings per year and stays
for one day each; and an "every meeting" scenario of very active
participation where the delegate travels to all five meetings during the
year and stays for three days at each one. There is nothing rigid about
these scenarios; each member company participates at a level that fits its
budget and goals. Still, many of our end-user members settle into a
participation pattern that resembles one or the other of these scenarios.
Even if your company doesn't, you can use them as a basis for
interpolation.
For meeting time, we assumed that travel to and from each meeting
consumed a day each, so that one-day attendance actually consumes three
days, and three-day attendance consumes five days. If your delegate works
on the plane (and it's typical for attendees to review meeting documents
on the way over, and do other associated work on the way back), your costs
will be somewhat less.
- The no-travel scenario consumes no staff time beyond
preparation already calculated.
- The minimum-travel scenario consumes 3 days (two travel days
plus one meeting day) each for three meetings, or 9
workday-equivalents (72 hours) in all.
- The every-meeting scenario consumes 5 days (two travel days
plus three meeting days) each for five meetings, or 25
workday-equivalents (200 hours) in all.
These are all of the tasks that consume time in our scenario. To
convert time to money (US Dollars, nearly equivalent to Euros as we write
this in mid-2002), we need to pick a salary level. We've settled on an
engineer earning $75,000/yr, and added 40% overhead, so costs are based on
$105,000/yr.
- The no-travel scenario consumes 100 hours of preparation time
and no travel time, which is 5% of an FTE (Full-Time Equivalent) and,
for our engineer, costs a little over $5,000.
- Minimum-travel scenario consumes 100 hours of preparation
time plus 72 hours of travel time, totaling less than 9% of an FTE,
costing a little less than $10,000 for our engineer.
- Every-meeting scenario consumes 100 hours of preparation time
plus 200 hours of travel time, totaling 15% of an FTE, costing just
under $16,000 for our engineer.
Calculating Travel Costs
To calculate travel costs, we allowed $1,200 for round-trip airfare and
$180/night for hotel. We figured on two hotel nights for one-day meeting
attendance (i.e. arriving the evening before and staying over to leave the
next morning), and four nights for three-day attendance. We added in the
$275 OMG-members early-bird discounted meeting fee which includes
breakfasts, lunches, and snacks, and added $50/night for a typical
business dinner.
Summing these costs, we calculated that
- The minimum-travel scenario incurs total travel costs of
under $6,000, less than $2,000 per meeting; and
- The Every-meeting scenario incurs total travel costs of just
under $12,000, a little less than $2,400 per meeting.
Of course there is no travel cost associated with the no-travel
scenario. The extra two meeting days in the every-meeting scenario add
less than $500 to each trip; it's the extra two trips that contribute most
of the cost difference.
Here's a table of Staff Time Costs plus Travel Costs. You can use these
numbers to calculate your company's total membership cost in a single
step, as we'll show next:
| Scenario |
Time Costs |
Travel Costs |
Total |
| No-travel scenario |
$5,000 |
$0 |
$5,000 |
| Minimum-travel scenario |
$10,000 |
$6,000 |
$16,000 |
| Every-meeting scenario |
$16,000 |
$12,000 |
$28,000 |
Table A-2: Time plus Travel Costs
Calculating Your Company's Total
Participation Cost
To calculate your company's total participation cost, add your
membership fee to the total time + travel cost figure for the scenario
that comes closest to your expected participation level:
| 1. Membership Fee, from Table A-1 |
|
| 2. Total Costs, from Table A-2 |
|
| 3. Total (Add 1 + 2): |
|
Keep in mind that our dollar figures are based on an engineer earning
$75,000/yr, with a 40% overhead. If your delegate's cost is widely
different from this, you may want to adjust the time costs in Table A-2 to
compensate, and then adjust the totals to fit. With a little more effort,
you could take the intermediate numbers that we've presented in the text
and calculate costs for the exact attendance pattern and staff hourly and
overhead cost that you expect to use.
References:
OMG Specifications:
Download our specifications, all free:
http://www.omg.org/technology/documents/spec_catalog.htm
Tutorial:
http://www.omg.org/gettingstarted/gettingstartedindex.htm
MDA:
http://www.omg.org/mda
UML:
http://www.omg.org/uml
CWM and MOF:
http://www.omg.org/cwm
OMG Process:
Tutorial:
http://www.omg.org/gettingstarted/processintro.htm
Policies and Procedures:
http://www.omg.org/cgi-bin/doc?pp
Membership:
Membership basics:
http://www.omg.org/membership
Membership benefits:
http://www.omg.org/membership/membershipbenefits.htm
Membership privilege matrix (more detail than Figure A-1):
http://www.omg.org/membership/membershipmatrix.htm
On-line membership application:
https://www.omg.org/becomeamember.htm
Contact an account representative:
http://www.omg.org/membership/accountreps.htm
Contacting the OMG (in general):
Send email to info@omg.org , or call
781-444-0404.
The META Group Architecture Benefits study:
http://www.metagroup.com/metabits/mbDl0525.html
The Invisible Advantage:
Low, Jonathan, and Kalafut, Pam C.: Invisible Advantage: How Intangibles
are Driving Business Performance. Perseus Publishing, Cambridge, MA., 2002
|