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Introduction to OMG's 
Unified Modeling Language� (UML�)

 

(This article has been translated to Serbo-Croatian language by Jovana Milutinovich)
(This article has been translated to Danish by Kate Bondareva)

UML

Updated July 2005 to reflect formal adoption of UML 2.0 Superstructure. 

Large enterprise applications - the ones that execute core business applications, and keep a company going - must be more than just a bunch of code modules. They must be structured in a way that enables scalability, security, and robust execution under stressful conditions, and their structure - frequently referred to as their architecture - must be defined clearly enough that maintenance programmers can (quickly!) find and fix a bug that shows up long after the original authors have moved on to other projects. That is, these programs must be designed to work perfectly in many areas, and business functionality is not the only one (although it certainly is the essential core). Of course a well-designed architecture benefits any program, and not just the largest ones as we've singled out here. We mentioned large applications first because structure is a way of dealing with complexity, so the benefits of structure (and of modeling and design, as we'll demonstrate) compound as application size grows large. Another benefit of structure is that it enables code reuse: Design time is the easiest time to structure an application as a collection of self-contained modules or components. Eventually, enterprises build up a library of models of components, each one representing an implementation stored in a library of code modules. When another application needs the same functionality, the designer can quickly import its module from the library. At coding time, the developer can just as quickly import the code module into the application.  

Modeling is the designing of software applications before coding. Modeling is an Essential Part of large software projects, and helpful to medium and even small projects as well. A model plays the analogous role in software development that blueprints and other plans (site maps, elevations, physical models) play in the building of a skyscraper. Using a model, those responsible for a software development project's success can assure themselves that business functionality is complete and correct, end-user needs are met, and program design supports requirements for scalability, robustness, security, extendibility, and other characteristics, before implementation in code renders changes difficult and expensive to make. Surveys show that large software projects have a huge probability of failure - in fact, it's more likely that a large software application will fail to meet all of its requirements on time and on budget than that it will succeed. If you're running one of these projects, you need to do all you can to increase the odds for success, and modeling is the only way to visualize your design and check it against requirements before your crew starts to code. 

Raising the Level of Abstraction: Models help us by letting us work at a higher level of abstraction. A model may do this by hiding or masking details, bringing out the big picture, or by focusing on different aspects of the prototype. In UML 2.0, you can zoom out from a detailed view of an application to the environment where it executes, visualizing connections to other applications or, zoomed even further, to other sites. Alternatively, you can focus on different aspects of the application, such as the business process that it automates, or a business rules view. The new ability to nest model elements, added in UML 2.0, supports this concept directly. 

The OMG's Unified Modeling Language� (UML�) helps you specify, visualize, and document models of software systems, including their structure and design, in a way that meets all of these requirements. (You can use UML for business modeling and modeling of other non-software systems too.) Using any one of the large number of UML-based tools on the market, you can analyze your future application's requirements and design a solution that meets them, representing the results using UML 2.0's thirteen standard diagram types

You can model just about any type of application, running on any type and combination of hardware, operating system, programming language, and network, in UML. Its flexibility lets you model distributed applications that use just about any middleware on the market. Built upon  fundamental OO concepts including class and operation, it's a natural fit for object-oriented languages and environments such as C++, Java, and the recent C#, but you can use it to model non-OO applications as well in, for example, Fortran, VB, or COBOL. UML Profiles (that is, subsets of UML tailored for specific purposes) help you model Transactional, Real-time, and Fault-Tolerant systems in a natural way. 

You can do other useful things with UML too: For example, some tools analyze existing source code (or, some claim, object code!) and reverse-engineer it into a set of UML diagrams. Another example: Some tools on the market execute UML models, typically in one of two ways: Some tools execute your model interpretively in a way that lets you confirm that it really does what you want, but without the scalability and speed that you'll need in your deployed application. Other tools (typically designed to work only within a restricted application domain such as telecommunications or finance) generate program language code from UML, producing most of a bug-free, deployable application that runs quickly if the code generator incorporates best-practice scalable patterns for, e.g., transactional database operations or other common program tasks. (OMG members are working on a specification for Executable UML now.) Our final entry in this category: A number of tools on the market generate Test and Verification Suites from UML models. 

UML and OMG's Model Driven Architecture� (MDA�): A few years ago (in fact, surprisingly few!), the biggest problem a developer faced when starting a distributed programming project was finding a middleware with the functionality that he needed, that ran on the hardware and operating systems running in his shop. Today, faced with an embarrassingly rich array of middleware platforms, the developer has three different middleware problems: First, selecting one; second, getting it to work with the other platforms already deployed not only in his own shop, but also those of his customers and suppliers; and third, interfacing to (or, worse yet, migrating to) a new "Next Best Thing" when a new platform comes along and catches the fancy of the analysts and, necessarily, CIOs everywhere. 

With its rich palette and middleware independence, UML forms a foundation of OMG's Model Driven Architecture (MDA). In fact, a UML model can be either platform-independent or platform-specific, as we choose, and the MDA development process uses both of these forms: Every MDA standard or application is based, normatively, on a Platform-Independent Model (PIM), which represents its business functionality and behavior very precisely but does not include technical aspects. From the PIM, MDA-enabled development tools follow OMG-standardized mappings to produce one or more Platform-Specific Models (PSMs), also in UML, one for each target platform that the developer chooses. (This conversion step is highly automated, but not magic: Before the tool produces a PSM, the developer must annotate the base PIM to produce a more specific but still platform-independent PIM that includes details of desired semantics, and guides choices that the tool will have to make. Because of the similarities among middleware platforms of a given genre - component-based, or messaging-based, for example - this guidance can be included in a PIM without rendering it platform-specific. Still, developers will have to fine-tune the produced PSMs to some extent, more in early days of MDA but less and less as tools and algorithms advance.) 

The PSM contains the same information as an implementation, but in the form of a UML model instead of running code. In the next step, the tool generates the running code from the PSM, along with other necessary files (including interface definition files if necessary, configuration files, makefiles, and other file types). After giving the developer an opportunity to hand-tune the generated code, the tool executes the makefiles to produce a deployable final application. 

MDA applications are composable: If you import PIMs for modules, services, or other MDA applications into your development tool, you can direct it to generate calls using whatever interfaces and protocols are required, even if these run cross-platform. And, MDA applications are future-proof: When a new "Next Best Thing" comes on the market, OMG members will generate and standardize a mapping to it, and your vendor will upgrade his MDA-enabled tool to include it. Taking advantage of these developments, you will be able to generate cross-platform invocations to the new platform, and even port your existing MDA applications to it, automatically using your existing PIMs. 

Models vs. Methodologies: The process of gathering and analyzing an application's requirements, and incorporating them into a program design, is a complex one and the industry currently supports many methodologies that define formal procedures specifying how to go about it. One characteristic of UML - in fact, the one that enables the widespread industry support that the language enjoys - is that it is methodology-independent. Regardless of the methodology that you use to perform your analysis and design, you can use UML to express the results. And, using XMI (XML Metadata Interchange, another OMG standard), you can transfer your UML model from one tool into a repository, or into another tool for refinement or the next step in your chosen development process. These are the benefits of standardization!

What can you Model with UML? UML 2.0 defines thirteen types of diagrams, divided into three categories: Six diagram types represent static application structure; three represent general types of behavior; and four represent different aspects of interactions:

Structure Diagrams include the Class Diagram, Object Diagram, Component Diagram, Composite Structure Diagram, Package Diagram, and Deployment Diagram. 

Behavior Diagrams include the Use Case Diagram (used by some methodologies during requirements gathering); Activity Diagram, and State Machine Diagram. 

Interaction Diagrams, all derived from the more general Behavior Diagram, include the Sequence Diagram, Communication Diagram, Timing Diagram, and Interaction Overview Diagram.

We don't intend this introductory web page to be a complete UML tutorial, so we're not going to list any details of the different diagram types here. To learn more, you can check out one of the many on-line tutorials, or buy a book. (The last time we checked, typing "UML" into the search box for the major on-line booksellers returned a list of more than 100  titles!) Or, if you're technical and want the whole story, you can download the UML specification itself from the OMG website. It's free, of course, but it's also highly technical, terse, and very difficult for beginners to understand. (For a few more paragraphs on why specifications are hard to read, look here.

I'm About to Start my First UML-based Development Project. What do I Need to do? Three things, probably (but not necessarily) in this order:

1) Select a methodology: A methodology formally defines the process that you use to gather requirements, analyze them, and design an application that meets them in every way. There are many methodologies, each differing in some way or ways from the others. There are many reasons why one methodology may be better than another for your particular project: For example, some are better suited for large enterprise applications while others are built to design small embedded or safety-critical systems. On another axis, some methods better support large numbers of architects and designers working on the same project, while others work better when used by one person or a small group. 

OMG, as a vendor-neutral organization, does not have an opinion about any methodology. To help you get started selecting the one that's best for you, we've collected links to methodology resources here

2) Select a UML Development Tool: Because most (although not all) UML-based tools implement a particular methodology, in some cases it might not be practical to pick a tool and then try to use it with a methodology that it wasn't built for. (For other tool/methodology combinations, this might not be an issue, or might be easy to work around.) But, some methodologies have been implemented on multiple tools so this is not strictly a one-choice environment. 

You may find a tool so well-suited to your application or organization that you're willing to switch methodologies in order to use it. If that's the case, go ahead - our advice to pick a methodology first is general, and may not apply to a specific project. Another possibility: You may find a methodology that you like, which isn't implemented in a tool that fits your project size, or your budget, so you have to switch. If either of these cases happens to you, try to pick an alternative methodology that doesn't differ too much from the one you preferred originally. 

As with methodologies, OMG doesn't have an opinion or rating of UML-based modeling tools, but we do have links to a number of lists here. These will help you get started making your choice. 

3) Get Training: You and your staff (unless you're lucky enough to hire UML-experienced architects) will need training in UML. It's best to get training that teaches how to use your chosen tool with your chosen methodology, typically provided by either the tool supplier or methodologist. If you decide not to go this route, check out OMG's training page for a course that meets your needs. Once you've learned UML, you can become an OMG-certified UML Professional - check here for details.  

UML 2.0 - A Major Upgrade: The "Available" version of the UML 2.0 Superstructure specification (that is, the version that has finished its first maintenance release and been built into vendor products) has been completed, and is available to everyone for free download. Three separate parts of UML 2.0 - the Infrastructure (that is, the meta-metamodel), Object Constraint Language, and Diagram Interchange - are still undergoing their first maintenance and will become Available Specifications when this completes. There's a description of the current state of all four specifications, and links to all of them, here

What's new in UML 2.0:  We've already integrated the new features into this writeup, but here's a summary: 

  • Nested Classifiers: This is an extremely powerful concept. In UML, almost every model building block you work with (classes, objects, components, behaviors such as activities and state machines, and more) is a classifier. In UML 2.0, you can nest a set of classes inside the component that manages them, or embed a behavior (such as a state machine) inside the class or component that implements it. This capability also lets you build up complex behaviors from simpler ones, the capability that defines the Interaction Overview Diagram. You can layer different levels of abstraction in multiple ways: For example, you can build a model of your Enterprise, and zoom in to embedded site views, and then to departmental views within the site, and then to applications within a department. Alternatively, you can nest computational models within a business process model. OMG's Business Enterprise Integration Domain Task Force (BEI DTF) is currently working on several interesting new standards in business process and business rules. 
  • Improved Behavioral Modeling: In UML 1.X, the different behavioral models were independent, but in UML 2.0, they all derive from a fundamental definition of a behavior (except for the Use Case, which is subtly different but still participates in the new organization). 
  • Improved relationship between Structural and Behavioral Models: As we pointed out under Nested Classifiers, UML 2.0 lets you designate that a behavior represented by (for example) a State Machine or Sequence Diagram is the behavior of a class or a component. 

That is, the new language goes well beyond the Classes and Objects well-modeled by UML 1.X to add the capability to represent not only behavioral models, but also architectural models, business process and rules, and other models used in many different parts of computing and even non-computing disciplines. 

During the upgrade process, several additions to the language were incorporated into it, including the Object Constraint Language (OCL) and Action Semantics. 

Last updated on 05/31/2016

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